glitter
=======
  Textures:
    - zel_aGcolor00
        Offset: 0, -0.6000000238418579
        Scale: 1, 3
    - zel_indwp_ia8_02
        Offset: -0.9200001358985901, -4.600000858306885
        Scale: 4, 0.10000000149011612

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 0, 255
    - 255, 255, 255, 100

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 170, 100

  Steps:
    1: RGB = (lerp from (255, 255, 0) to (255, 255, 170) using (tex #1 RGB))
         A = (100 * (tex #1 A))



glitter(2)
==========
  Textures:
    - zel_aGcolor00
        Offset: 0, -0.6000000238418579
        Scale: 1, 3
    - zel_indwp_ia8_02
        Offset: 0.6933333873748779, -3.4666669368743896
        Scale: 4, 0.10000000149011612

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 0, 255
    - 255, 255, 255, 100

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 170, 100

  Steps:
    1: RGB = (lerp from (255, 255, 0) to (255, 255, 170) using (tex #1 RGB))
         A = (100 * (tex #1 A))



glitter(3)
==========
  Textures:
    - zel_aGcolor00
        Offset: 0, -0.6000000238418579
        Scale: 1, 3
    - zel_indwp_ia8_02
        Offset: -0.9200001358985901, -4.600000858306885
        Scale: 4, 0.10000000149011612

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 0, 255
    - 255, 255, 255, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 170, 50

  Steps:
    1: RGB = (lerp from (255, 255, 0) to (255, 255, 170) using (tex #1 RGB))
         A = (50 * (tex #1 A))



glitter(4)
==========
  Textures:
    - zel_aGcolor00
        Offset: 0, -0.6000000238418579
        Scale: 1, 3
    - zel_indwp_ia8_02
        Offset: 0.9200001358985901, -4.600000858306885
        Scale: 4, 0.10000000149011612

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 0, 255
    - 255, 255, 255, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 170, 50

  Steps:
    1: RGB = (lerp from (255, 255, 0) to (255, 255, 170) using (tex #1 RGB))
         A = (50 * (tex #1 A))
